Banner Ad Format
- Ads fixed to the top or bottom of the screen.
- Places a native banner view over the Unity screen.
Integrating Ads
1
Create Ad Instance
2
Register Event Handlers
3
Load Ad
Show() only to display it again after Hide().4
Hide, Redisplay, or Dispose Ad
Check Banner Display Area
UseDaroBannerAd.GetScreenRect() to read the native banner view’s actual on-screen area.
The return value is Rect? in Unity screen pixels. It uses the same bottom-left origin convention as Screen.safeArea.

