Documentation IndexFetch the complete documentation index at: /llms.txtUse this file to discover all available pages before exploring further.
Fetch the complete documentation index at: /llms.txt
Use this file to discover all available pages before exploring further.
Implement banner ads in your Unity project.
Create Ad Instance
private DaroBannerAd ad; ad = new DaroBannerAd( "your-banner-ad-unit-id", DaroBannerSize.Standard, DaroBannerPosition.BottomCenter );
Register Event Handlers
ad.OnAdLoaded += info => ad.Show(); ad.OnAdFailedToLoad += error => Debug.LogWarning(error.Message); ad.OnAdImpression += info => Debug.Log("impression"); ad.OnAdClicked += info => Debug.Log("clicked"); ad.OnAdHidden += info => Debug.Log("hidden");
Load Ad
ad.Load();
Hide or Dispose Ad
ad.Hide(); // Can be shown again. ad.Dispose(); // Releases the ad.
using Daro; using UnityEngine; public sealed class BannerHost : MonoBehaviour { [SerializeField] private string adUnitId = "your-banner-ad-unit-id"; private DaroBannerAd ad; private void OnEnable() { ad = new DaroBannerAd( adUnitId, DaroBannerSize.Standard, DaroBannerPosition.BottomCenter ); ad.OnAdLoaded += info => ad.Show(); ad.OnAdFailedToLoad += error => Debug.LogWarning(error.Message); ad.Load(); } public void Hide() { ad?.Hide(); } private void OnDisable() { ad?.Dispose(); ad = null; } }